Tuesday, January 17, 2017

German Subway (Munich Marienplatz station)

I liked this reference when I found it because of it contrasting colors and sleek modern feel. This particular station had such vibrant colors and simple shapes that drew me in. I used this as another opportunity to try and let the materials and maps do a lot of the lifting, and it would be good practice to try and balance the colors with the lighting.


The shapes were simple enough in maya. I just kept it all as low poly as possible, but that also allowed me to have more in the vertical to better capture the curve of the walls as well as the light fixtures.


From there I moved right into working on the materials for the walls and floors.



Similar to the old house exterior, I called out values in the substance that would let me modify the scale and amount of tiles in the floor and walls to more accurately match the reference. However, these materials are much much simpler.



After all of that was done, I did a quick test in Unreal to see how everything was coming along.




My initial reaction would be to brighten up the walls a bit, to help take the load off of the lighting. This will require some back and forth, however.




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